A Level Designer with a solid foundation in Architecture and Urban Planning, backed by extensive experience in both areas. I’m committed to expanding my expertise in level design through ongoing studies at Futuregames and a variety of personal projects. I’m always on the lookout for new challenges and opportunities, eager to take on innovative work that pushes the boundaries of my skills.
I specialize in designing immersive and engaging game levels, focusing on layout and visual storytelling. My experience spans various genres, including puzzle platformers, horror, and action games. I work with industry-standard tools like Unreal Engine and Unity to create dynamic, interactive environments.
My projects showcase a diverse range of genres, from puzzle platformers to action and horror games, with a focus on creating immersive and engaging environments. I utilize my architectural and urban planning background to design levels that are both visually compelling and functionally intuitive. Each project begins with careful planning, including sketches, blockouts, and prototypes, ensuring smooth collaboration with other developers.
Role: Level designer
Role: Level designer
Role: Level designer
Role: Level designer