Joanna Kunysz

Open world and Level Designer, architect

Joanna Kunysz

Open world and Level Designer, architect

A Level Designer with a solid foundation in Architecture and Urban Planning, backed by extensive experience in both areas. I’m committed to expanding my expertise in level design through ongoing studies at Futuregames and a variety of personal projects. I’m always on the lookout for new challenges and opportunities, eager to take on innovative work that pushes the boundaries of my skills.

My works

Portfolio

My projects showcase a diverse range of genres, from puzzle platformers to action and horror games, with a focus on creating immersive and engaging environments. I utilize my architectural and urban planning background to design levels that are both visually compelling and functionally intuitive. Each project begins with careful planning, including sketches, blockouts, and prototypes, ensuring smooth collaboration with other developers.

CYBERPUNK THEME LEVEL

Role: Level designer

PROJECT 3LF

Role: Level designer

HORROR

Role: Level designer

GP4 twins

Role: Level designer

CONTACT

KEEP IN TOUCH

I’m an unconventional person with a diverse background, having pursued many different paths throughout my life. Currently, I have three professions: I’m an architect and urban planner, a level designer, and a dog trainer. For many years, my greatest passion has been art and everything related to it, including painting, drawing, sculpting, and photography—mainly travel and glamour photography. As a result, I’m someone who pays great attention to detail and aesthetics. I’ve also worked as a lighting technician for small events, which further honed my sense of visual composition. You can find my photography work on my Instagram.