Professional work

Hunters Origin

Role: Level designer

Engine: Unity

Type: Mobile game

Serial Cleaner: Blood & Confetti

Role: Level designer

Engine: Unity

Type: Game DLC

Selected works

Parkour

Role: Level designer

Engine: Unreal Engine

Type: Prototype

Demon Dial Exorcist

Role: Level designer

Engine: Unreal Engine

Type: Game

Cyberpunk theme

Role: Level designer

Engine: Unreal Engine

Type: Prototype

Architecture and sketches

My art and previous works

Joanna Kunysz

Level Designer | Gameplay, Player Flow & Environmental Storytelling, architect

Joanna Kunysz

Level Designer | Gameplay, Player Flow & Environmental Storytelling, architect

Level Designer with a background in architecture, specializing in player flow, spatial design and environmental storytelling. I create gameplay-focused environments that guide player movement and shape experience through layout, pacing and composition. My process is based on iteration, testing and refining level design decisions. Experienced in both team-based and solo projects, including production work on shipped titles and original level design concepts. Thanks for visiting my portfolio!

KEEP IN TOUCH

Thank You for visiting my portfolio! Do not hestitate to contact me 🙂 Have a best day 🙂