Joanna Kunysz

Level Designer | Gameplay, Player Flow & Environmental Storytellingarchitect

Joanna Kunysz

Level Designer | Gameplay, Player Flow & Environmental Storytellingarchitect

Level Designer focused on gameplay, player flow & environmental storytelling I design gameplay-driven spaces with a strong focus on player experience, pacing and spatial storytelling.

Professional work

Hunters Origin

Role: Level designer

Engine: Unity

Type: Mobile game

Serial Cleaner: Blood & Confetti

Role: Level designer

Engine: Unity

Type: Game DLC

Selected works

Parkour

Role: Level designer

Engine: Unreal Engine

Type: Prototype

Demon Dial Exorcist

Role: Level designer

Engine: Unreal Engine

Type: Game

Cyberpunk theme

Role: Level designer

Engine: Unreal Engine

Type: Prototype

Architecture and sketches

My art and previous works

Level Designer with a background in architecture, specializing in player flow, spatial design and environmental storytelling. I create gameplay-focused environments that guide player movement and shape experience through layout, pacing and composition. My process is based on iteration, testing and refining level design decisions. Experienced in both team-based and solo projects, including production work on shipped titles and original level design concepts. Thanks for visiting my portfolio!