Joanna Kunysz

Level Designer | Gameplay, Player Flow & Environmental Storytellingarchitect

Joanna Kunysz

Level Designer | Gameplay, Player Flow & Environmental Storytellingarchitect

Level Designer focused on gameplay, player flow & environmental storytelling I design gameplay-driven spaces with a strong focus on player experience, pacing and spatial storytelling.

CYBERPUNK THEME LEVEL

Role: Level designer

PROJECT 3LF

Role: Level designer

HORROR

Role: Level designer

GP4 twins

Role: Level designer

KEEP IN TOUCH

Level Designer with a background in architecture, specializing in spatial design, player flow and environmental storytelling. Experienced in designing gameplay-driven levels and iterating based on playtesting.