Joanna Kunysz
Level Designer | Gameplay, Player Flow & Environmental Storytelling, architect
Joanna Kunysz
Level Designer | Gameplay, Player Flow & Environmental Storytelling, architect
Level Designer with a background in architecture, specializing in player flow, spatial design and environmental storytelling. I create gameplay-focused environments that guide player movement and shape experience through layout, pacing and composition. My process is based on iteration, testing and refining level design decisions. Experienced in both team-based and solo projects, including production work on shipped titles and original level design concepts. Thanks for visiting my portfolio!