For my task, I was responsible for creating a layout for a horror-themed game. During the project, I designed two levels set in industrial warehouses. The player navigates through dimly lit spaces, where the only sources of light come from faint ambient lighting, glass skylights, and a flashlight.
My goal was to create an immersive atmosphere of suspense and fear while ensuring the building’s architecture and urban planning were both realistic and coherent.
In designing this level, I considered not only the realistic aspects of industrial warehouse construction but also aimed to integrate the design seamlessly with the gameplay. I created spaces where the player can hide and observe their surroundings. The level consists of two floors and two distinctly different areas: an open warehouse space, where the player can hide under objects and observe from elevated scaffolding, and a closed section with rooms and corridors. This combination of open and confined areas adds variety and depth to the player’s experience.
In the game, the visual design reflects the atmosphere of tension and unease. The open warehouse sections offer long, shadow-filled views, where scattered objects and looming scaffolding create hiding spots and vantage points for observation. Subtle lighting from overhead windows casts faint beams, enhancing the eerie ambiance.
In contrast, the closed areas are more claustrophobic, with narrow corridors and small rooms. Dim, flickering lights and long shadows contribute to the sense of dread as the player moves through these spaces, heightening the feeling of isolation and suspense.
Together, these visuals play a key role in immersing the player in the horror experience.