SKILLS
Software: Unreal Engine 5 and 4, Unity, Perforce, Adobe Creative Suite, Miro, Fabella, Jira, Blender
Programming Skills: Basic C# coding, prototyping in Unreal Engine Visual Blueprint
Languages: Polish (native), English (fluent in speaking and writing, C1), German (B2)
EXPERIENCE
Futuregames, Project 3lf, 7 weeks, 12 people, 15 minutes of gameplay
Genre: 3D puzzle platformer, in the style of Studio Ghibli
Software Used: Unreal Engine 5, Jira, Perforce, Miro
Duties: creating the Game Design Document; designing and creating the blockout; adding meshes to the blockout; adding materials; narrative design planning and writing dialogs
Futuregames, Amplifish, 4 weeks, 12 people, 10 minutes of gameplay
Genre: Fast-paced, first-person action arcade
Software Used: Unity, Jira, Perforce, Miro
Duties: creating the Game Design Document; designing and creating the blockout; adding meshes to the blockout; adding materials; creating particle effects; designing UI
Farmind, Islands, 6 months, 3 people, 2 hours of game play
Genre: Isometric platformer, puzzle-solving game
Software Used: Unity, Microsoft Visual Studio, Blender, Adobe Suite (Photoshop)
Duties: creating the Game Design Document; designing 30 levels across 6 different worlds; creating all blockouts; adding meshes, materials, and effects; creating shaders and particle systems (Shader Graph); writing basic C# scripts; designing UI and HUD; finding and adapting assets; modeling necessary 3D models; preparing new textures
KJM STUIDO, architect and urban planning,
Role: Architect and Urban Planner
Freelance Graphic, Architecture, and Urban Planning
Duties: designing architectural projects; working with clients
EDUCATION
Futuregames, Game Designer Course, 2023-2025
Warsaw University of Technology, Master’s Degree in Architecture and Urban Planning, 2015-2021