RESUME

SKILLS

Software: Unreal Engine 5 and 4, Unity, Perforce, Adobe Creative Suite, Miro, Fabella, Jira, Blender

Programming Skills: Basic C# coding, prototyping in Unreal Engine Visual Blueprint

Languages: Polish (native), English (fluent in speaking and writing, C1), German (B2)



EXPERIENCE

 

Futuregames, Project 3lf, 7 weeks, 12 people, 15 minutes of gameplay

Genre: 3D puzzle platformer, in the style of Studio Ghibli

Software Used: Unreal Engine 5, Jira, Perforce, Miro

Duties: creating the Game Design Document; designing and creating the blockout; adding meshes to the blockout; adding materials; narrative design planning and writing dialogs

 

Futuregames, Amplifish, 4 weeks, 12 people, 10 minutes of gameplay

Genre: Fast-paced, first-person action arcade

Software Used: Unity, Jira, Perforce, Miro

Duties: creating the Game Design Document; designing and creating the blockout; adding meshes to the blockout; adding materials; creating particle effects; designing UI

 

Farmind, Islands, 6 months, 3 people, 2 hours of game play

Genre: Isometric platformer, puzzle-solving game

Software Used: Unity, Microsoft Visual Studio, Blender, Adobe Suite (Photoshop)

Duties: creating the Game Design Document; designing 30 levels across 6 different worlds; creating all blockouts; adding meshes, materials, and effects; creating shaders and particle systems (Shader Graph); writing basic C# scripts; designing UI and HUD; finding and adapting assets; modeling necessary 3D models; preparing new textures

 

KJM STUIDO, architect and urban planning, 

Role: Architect and Urban Planner

Freelance Graphic, Architecture, and Urban Planning

Duties: designing architectural projects; working with clients

 

EDUCATION

 

Futuregames, Game Designer Course, 2023-2025

Warsaw University of Technology, Master’s Degree in Architecture and Urban Planning, 2015-2021