Blood and Confetti

Serial Cleaner DLC

Role: Level Designer
Engine: Unity
Focus: Level design

Link: Steam

My role

I co-created the Blood and Confetti event experience as part of the design team. I was responsible for level design, including blockouts, gameplay layouts, and player navigation paths, iterating on the design based on testing and feedback. Additionally, I contributed to encounter balancing and fine-tuning the gameplay experience to support the intended event flow.